Drag to place the source in 3D — angle and distance. The whole field on one screen.
The deep engine.
ORBIT is the flagship: a full binaural spatial engine. Place a sound anywhere in 3D, set it orbiting, or fly it past with real Doppler. Headphones or speakers — always mono-safe.
Bends the orbit eccentric: the source flies close then far, pitch rising and falling. A real fly-by.
Free, tempo-synced (1/4–1 bar), or Fixed placement. The orbit follows your track.
Erratic, alien motion — darting speed and azimuth wobble.
Ear-shadow width plus decorrelated early reflections that push the sound outside your head.
Headphones or speakers (crosstalk-cancelled). IN PHASE guarantees mono.
Real binaural, measured.
ORBIT is the conservative, pure binaural core — no tricks, just acoustics.
A variable-position HRIR spatializer: two bracketing voices crossfade with fractional-delay ITD, so the source moves without clicks.
Under a meter, Duda–Martens proximity: bass bloom and asymmetric ear-shadow. The source gets intimate.
Pitch emerges from propagation delay — zero latency, no pitch-shifter.
Early reflections (Room) lower interaural coherence, so sound leaves your head.
Crosstalk cancellation for speakers, latency-free; IN PHASE drops it for mono.
Stereo-linked peak limiter — never clips, never breaks the image (measured true-peak ≈ −1.2 dBFS).
ORBIT is free. And open.
ORBIT on its own, ready to go — the Mac installer (VST3 + AU, universal, macOS 11+) drops it straight into your plug-in folders: double-click, done. On Windows: VST3 (64-bit, 10+) as a ZIP.
Want the whole catalog? All 7 in one installer ↓
Free and open-source (AGPLv3) · VST3 · AU · macOS universal · Windows (VST3)
First time — macOS: the installer is unsigned; if Gatekeeper blocks it, right-click → Open (macOS ≤ 14) or System Settings → Privacy & Security → "Open Anyway" (macOS 15+). Windows: unblock the ZIP before extracting, then copy the .vst3 folder to Program Files\Common Files\VST3.