MOD·00 / Primary signal

ORBIT

The binaural movement engine the whole family is born from. Place sound in real 3D, set it orbiting, fly it past — backed by physics.

Free · AGPLv3 VST3 · AU macOS · Windows

macOS 11+ signed & notarized · Windows 10+ VST3 · unsigned ZIP: SmartScreen may warn

ORBIT plugin interface
// What it does

The deep engine.

ORBIT is the flagship: a full binaural spatial engine. Place a sound anywhere around you, set it orbiting, or fly it past with real Doppler. Headphones or speakers — mono-safe with IN PHASE.

The radar

Drag to place the source in 3D — angle and distance. The whole field on one screen.

Doppler

Bends the orbit eccentric: the source flies close then far, pitch rising and falling. A real fly-by.

Rate / Speed

Free, tempo-synced (1/4–1 bar), or Fixed placement. The orbit follows your track.

Chaos

Erratic, alien motion — darting speed and azimuth wobble.

Width / Room

Ear-shadow width plus decorrelated early reflections that push the sound outside your head.

Output / In Phase

Headphones or speakers (crosstalk-cancelled). IN PHASE guarantees mono.

// The physics

Real binaural, measured.

ORBIT is the conservative, pure binaural core — no tricks, just acoustics.

Binaural HRIR

A variable-position HRIR spatializer: two bracketing voices crossfade with fractional-delay ITD, so the source moves without clicks.

Near-field

Under a meter, Duda–Martens proximity: bass bloom and asymmetric ear-shadow. The source gets intimate.

Real Doppler

Pitch emerges from propagation delay — no pitch-shifter, no reported latency.

Externalization

Early reflections (Room) lower interaural coherence, so sound leaves your head.

Speakers (RACE)

Crosstalk cancellation for speakers, with no added latency in the crosstalk stage; IN PHASE drops it for mono.

Peak-held output

A stereo-linked sample-peak limiter holds the internal peak at −1.4 dBFS; OUTPUT and the filters sit after it (measured true-peak −1.2 dBFS with pink noise, up to −0.05 dBFS with full-scale broadband material).

Formats: VST3 · AU Systems: macOS · Windows Build: Universal (Apple Silicon + Intel) Engine: lightweight · 1.7 % CPU License: AGPLv3 · open-source

ORBIT is free. And open.

ORBIT on its own, ready to go — the Mac installer (VST3 + AU, universal, macOS 11+) drops it straight into your plug-in folders: double-click, done. On Windows: VST3 (64-bit, 10+) as a ZIP.

macOS 11+ signed & notarized · Windows 10+ VST3 · unsigned ZIP: SmartScreen may warn

More modules on the way — see what's coming →

1355 downloads and counting

The code is free forever (AGPLv3). Ready-to-use installers are free until November 23, 2026 — after that they're paid (US$15 for the pack).

Free and open-source (AGPLv3) · VST3 · AU · macOS universal · Windows (VST3)

First time — macOS: the installer is signed and notarized by Apple; just double-click it. Windows: unblock the ZIP before extracting, then copy the .vst3 folder to Program Files\Common Files\VST3.

// Signal

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